What the? I don't even. |
Using the Legend of Zelda map as a reference I see that the ground looks pretty similar to sand in Minecraft. Easy enough; I'll simply create a large slate of sand at around ground level to work from. I create a block of sand about 200 units wide, 100 units long, and 4 layers deep. I start working on some overworld features to get a hang of MCEdit a little more and after a while I started to get the hang of things. The most useful tool is probably the Nudge tool since it allows you to manually move the selection blocks around the game world instead of trying to position them correctly with your mouse. Mouse selection is somewhat wonky and the ability to move the selection areas manually is an invaluable tool. After I have a little bit of the game world mapped out I fire up Minecraft and am eager to see how my new creation looks in game.
Hmmm... my client seems to be running incredibly slow. I'm getting around 1-5fps when I'm usually at a steady 100. I'm thinking that maybe some flaw in my design has caused the game to suffer a severe performance hit or maybe the map editor is a memory hog and it's causing a slowdown. I quickly shut down Minecraft and close the editor and my other open programs and try again. Still seeing the same performance issues, but I decide to let the game run. Maybe it's doing some world generation or performing some operations on my new world chunks I've created. Soon I realize what has happened. I see the ground collapsing right before my very eyes. I forget a pretty simple concept in Minecraft; sand falls if there is only air beneath it. My new giant sand slate had started to completely collapse as soon as the world loaded. I load the map into MCEdit and see that all I had created was gone. Lesson learned; build on stone.
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