Dungeon 1 In Survival Mode |
As I was working on the first dungeon I had the idea of recreating the entire world, and trying to accomplish this in survival mode would simply take way too much time. Clearing out mountains and creating a flat surface itself would be quite an accomplishment. The overworld is 128x256 "blocks" in the original game. For my build I increased each block to be about double in size to feel a little less claustrophobic. This would mean the overworld map would end up weighing in at 256x512 blocks. Clearing out this area and creating a flat surface to work from before I could even start creating the game world was unappealing; not to mention the amount of time it would take to farm all of the materials that would be required to build all the landscapes and dungeons. Therefore I decided that it would be much less painful to find a decent map editor and let it do the heavy lifting for me. Finding the tools required to do the job was a pretty frustrating experience in itself, but eventually I was able to find the applications I needed to get the job done. A quick overview of the tools I am using will be covered in the next post.
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