Monday, September 27, 2010

Dungeon 01 - Part 2

Meant to post this yesterday but got distracted trying to conquer the world in Civ V. I got another good chunk of overworld work done this weekend. A good friend of mine let me borrow a spare monitor he had lying around so I was able to have my reference overworld map open on one monitor while I did the modeling in another. This greatly increased my productivity and I was able to slam out some zones with ease.
Zooming out makes things a bit funky looking but all these zones are done.
You can't tell from the screenshot, but all the trees are planted in the tiles that need them. You can see that the dungeon one entrance has been completed. I decided to take a little break from working on the overworld to get started on the first dungeon.
A little crooked bust mostly complete.
I decided to make the dungeon in the sky and then cut/paste it underground. This was a lot easier than trying to model the whole thing underground. Creating the dungeon was very simple; I created an empty room to start and then copy/pasted it to form the dungeon. I left the ceiling off while I did the various blocks and such and then copy/pasted the floor and nudged it up to create the ceiling.

I wanted to work on a key system this weekend but I need a little more work with redstone circuits. The idea is going to be to give the player gold bars in place of keys and then have a water/wood switch system to activate the dungeon doors. Another issue that came up is the size of the dungeons themselves. The zelda world does not obey the laws of physics; the dungeons would end up overlapping eachother if they were actually undergound. I plan to remedy this by making the dungeons progressively deeper into the ground. I'm going to continue to work on the overworld this week and try and get a key system in place before the weekend.

4 comments:

  1. I'll be keeping an eye on this.

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  2. Cool! you should put this in the MCEdit Hall of Fame when you're done! It will deserve a place there!

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  3. Ooh! This texture pack would go well with it too, probably!
    [url]http://www.minecraftforum.net/viewtopic.php?f=25&t=16966[/url]

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  4. Looking forward to seeing whats next! I'm checking every day :)

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